9 Best Blender Alternatives for Previs and AI-Rendered Scenes in 2026
Published on by Intangible Editorial Team
Quick answer: For previs and AI rendering from a 3D scene, Intangible is the best Blender alternative in 2026. You place cameras with lens and keyframe control, build from a library of roughly 5,000 assets or import your own models, and render with AI inside the same scene instead of exporting to a separate AI video tool for every shot. Blender is still the best free option for modeling, rigging, and final production, and this guide says where it remains the right call.
The difference comes down to what the AI model receives. A workflow that uses Blender to feed models like Seedance passes a flat 2D frame of the 3D scene, and a text prompt or reference image does not tell AI video models how a scene changes over time. Intangible passes the full 3D data of the scene, so the product, set, and camera hold from shot to shot. Intangible has a Free plan, and the first paid subscription comes with a 14-day free trial.
Why Previs Artists and Creators Are Looking Beyond Blender
Blender is the best free tool for modeling, rigging, and final production rendering, and that is not changing. What is changing is the step before it: the shot-planning and AI-generation phase where previs artists, creators, and agency creative leads need to see a scene before production commits. Blender's learning curve is real, and its workflow was not built to send a scene straight into an AI video model. Each new model arrives with its own interface, so teams end up exporting and rewriting prompts for every shot. In Intangible, switching models does not require re-prompting the scene, because Intangible translates prompts to each model's guidelines in the background. Teams that drive Blender with an LLM plugin often find it works for a demo but struggles as a daily previs workflow.
The Problems That Send Creatives Searching for an Alternative
- Blender takes significant time to learn before a previs artist can block a shot and move a camera comfortably
- Exporting a scene into a separate AI video tool for every shot revision breaks the iteration cycle
- An AI model working from a text description invents assets, while real geometry in the scene keeps the output grounded
- Tight turnarounds cannot wait for a 3D generalist to rebuild the setup each time a creator changes the lens
Intangible addresses these problems by keeping the scene, the camera, and the AI render in one place. Build the scene once, move the camera, and render what the scene contains. Because AI video models have no persistent understanding of scene state, keeping that state in a real 3D scene is what holds shots together.
What to Look for in a Blender Alternative for Previs and AI Rendering
Not every tool on this list does the same job. The right choice depends on how much spatial control the shot requires, whether you need to import your own geometry, and whether AI rendering happens inside the scene or as a separate export step. Intangible was built for the case where all three matter at once, and it passes the full 3D data of the scene to AI models rather than a flat 2D frame.
Features That Separate a Real Previs Tool from a Text-to-Video Generator
- Scene persistence: Does the scene stay put when you move the camera or switch AI models?
- Camera control: Can you place, animate, and keyframe a camera with a specific lens, or only pick a preset motion?
- Asset import: Does the tool accept your own 3D files so your geometry shows up in the render?
- AI rendering inside the scene: Can you generate an image or video from the same canvas without exporting?
- Asset library: Is there a usable starting library so you can populate a scene without building every prop?
- Learning curve: Can a creator or agency creative lead use it with no advanced expertise required?
This list evaluates each tool against these criteria. Intangible covers all six. Several tools cover two or three. Blender covers most of them but takes the longest to learn before a first shot.
How Development Teams, Creators, and Agency Creative Leads Use Intangible
Intangible is built for development teams across retail, marketing, advertising, deep tech, and film who already know what the shot should look like and need to get there without modeling anything first.
Investor renders for a product that does not exist yet: ARGO Space used Intangible to visualize its orbital transport vehicle from the real 3D design. AI models warp products they have never seen, such as a new aircraft, watercraft, or perfume bottle, toward something familiar. Importing the 3D model keeps the real design, which matters when a render goes in front of a board or investors.
Running a live-experience concept in an afternoon instead of six weeks: In an Intangible trial, the Live Nation Hacienda Patron set was built in an afternoon instead of six weeks, and the bottle stayed the same bottle in every shot.
Blocking a sequence with real geometry: Import the vehicle or product as a GLB or FBX, place the camera, keyframe the move, and send the scene to a supported AI video model. The object keeps its shape across shots because the model is guided by the 3D scene rather than a prompt alone.
Sending one scene to several AI models and comparing outputs: The scene stays fixed while you swap the model. Intangible supports Luma, Kling, Seedance, Wan, Omni, and Google's Veo, and switching models does not require re-prompting because Intangible translates prompts to each model's guidelines in the background.
Intangible comes before the production pipeline and hands off to it. It does not replace Maya or Blender for modeling, rigging, or final production rendering.
Competitor Comparison: Blender Alternatives for Previs and AI Rendering
The table below compares each tool on the five criteria that matter most for previs and AI-rendered scenes. Camera control and AI rendering inside the scene are the two columns that separate a previs-first tool from a general 3D or video platform.
| Tool | Starting Price | Learning Curve | Camera Control | AI Rendering in Scene | Import Formats |
|---|---|---|---|---|---|
| Intangible | Free plan; paid from $25/mo billed annually (14-day trial) | Low | Placed cameras, lens, keyframes | Yes, inside the scene | GLB, GLTF, FBX, OBJ, DAE, PLY, G-Splat |
| Blender | Free | High | Full, but complex to set up | Via plugin or export only | FBX, OBJ, GLB, USD, and more |
| Unreal Engine 5 | Free under $1M revenue | High | Full cinematic camera tools | No native AI video | FBX, USD, Alembic |
| Autodesk Maya | $168/mo billed annually | High | Industry standard | No native AI video | FBX, OBJ, USD, Alembic |
| Cinema 4D | ~$70/mo billed annually | Moderate | Strong, especially for motion | No native AI video | FBX, OBJ, USD |
| Reallusion iClone | Free (iClone Personal) | Moderate | Real-time, character-focused | Via AI Studio | FBX, OBJ, BVH |
| Runway | Free tier; from $12/mo billed annually | Low | Clip-level camera controls | Yes, but no persistent scene | Image/video input |
| Luma Dream Machine | From $25/mo billed annually | Low | Clip-level camera motion | Yes, but no persistent scene | Image/video input |
| SketchUp | Free (non-commercial); from $129/yr | Low to moderate | View-based, not cinematic | AI Render (credit-based) | SKP, DWG, FBX, OBJ |
Intangible is the most direct option in this table for combining a persistent 3D scene, placed and keyframed cameras, your own imported geometry, and AI rendering in the same canvas. Each of the other tools does part of this job.
9 Best Blender Alternatives for Previs and AI-Rendered Scenes in 2026
1. Intangible
Intangible is a 3D-native AI creative platform for development teams. You build the scene, set up the shot, and choose the model that renders it. It is built for the previs-to-AI-render workflow: a persistent 3D scene, camera placement with lens and keyframe control, a library of roughly 5,000 assets, CAD and 3D asset import, and AI rendering inside the same canvas through Visualize. You do not export to a separate tool to generate each shot. Intangible passes the full 3D data of the scene to the model rather than a flat 2D frame, which reduces drift when you move the camera or switch models. Results are best when the 3D scene, the image reference, and the prompt all agree.
Key Features:
- Scene persistence: Objects, cameras, and references stay in place when you move the camera or switch AI models. Drift is reduced, though some variation between renders is still possible.
- Camera placement with keyframes: Place a camera, set the lens and aspect ratio, animate the move in Compose, and save shots to a shared scene timeline. No prompting is needed to describe the angle.
- Asset library and import: Roughly 5,000 3D assets in the canvas, plus import of GLB, GLTF, DAE, FBX, OBJ, and PLY meshes and Gaussian splats (G-Splat) as PLY, SOG, or SPZ. CAD files come in after conversion to GLB.
Previs and AI Rendering Offerings:
- Placed cameras with lens control and keyframes for camera position, rotation, aim target, object transforms, and character pose
- AI image and video generation from the fixed 3D scene with Luma, Kling, Seedance, Wan, Omni, and Google's Veo, with no re-prompting when you switch
- Lighting presets in Visualize and time-of-day controls in Build
- Direct Render for non-AI greybox output, and GLTF/GLB scene export for handoff to downstream tools
- AI previs for film and deep tech product visualization for teams with existing 3D and CAD files
Pricing:
- Free: $0, 150 one-time credits, limited projects and assets
- Explorer: $25/month billed annually ($35 month to month); 500 credits/month, unlimited projects, 3D asset and CAD import, scene export
- Business: $50/user/month billed annually ($65 month to month); 1,000 credits/user/month, teams, and credit pooling
- Enterprise: custom pricing with white-glove onboarding and set design support
- Your first paid subscription includes a 14-day free trial. See Intangible pricing.
Pros:
- Persistent 3D scene that holds when you move the camera or change the model
- Placed cameras with real lens and keyframe control, not prompt-based camera direction
- Import of your own models, including G-Splat captures
- AI rendering inside the canvas with no export step per shot
- Six supported video models with no re-prompting when you switch
- Free plan available, with no advanced expertise required
Cons:
- USD and STL files do not import, imported materials are stripped, and rigged animation does not import
- 3D asset import and scene export require a paid plan
- Some drift between renders is still possible
- Not built for modeling, rigging, or final production rendering; it comes before the production pipeline
Intangible comes before your pipeline and hands off to it. If the shot is what matters and the model keeps changing, this is where previs and AI rendering belong in one tool.
2. Blender
Blender is the most capable free tool for 3D modeling, rigging, animation, and production rendering in 2026. Its Cycles and Eevee render engines cover everything from path-traced photorealism to real-time previs playback, and Eevee in particular suits layout work where iteration speed matters more than ray-traced accuracy. Blender was built to make things, not to feed shots to an AI video model. Workflows that use Blender to feed models like Seedance pass a flat 2D frame of the scene, and LLM plugins that drive Blender through prompts are harder to maintain as a daily previs workflow. If you already know Blender, exporting your scene as GLB into Intangible and rendering from a placed camera is worth comparing.
Key Features:
- Cycles (path-traced) and Eevee (real-time) render engines in one application
- Full modeling, rigging, sculpting, and animation toolset
- Large community, extensive free resources, and add-on ecosystem
Previs and AI Rendering Offerings:
- Camera blocking with full lens, aperture, and depth-of-field control
- Eevee real-time viewport for fast previs iteration
- No native AI video generation; AI rendering requires an add-on or export step
Pricing: Free and open source.
Pros:
- Free with no credit system or generation limits
- Best modeling, rigging, and animation toolset at its price
- Imports and exports FBX, OBJ, GLB, USD, Alembic, and more
- Large learning library and active community
Cons:
- High learning curve before a previs artist can work efficiently
- No native AI video rendering; exporting for every shot revision adds friction
- LLM-driven Blender add-ons work as demos and struggle as daily workflows
- Not designed for creative leads who need to set up a shot without 3D training
3. Unreal Engine 5
Unreal Engine 5 is the real-time foundation most virtual production workflows build on. Nanite geometry and Lumen global illumination deliver photoreal scenes fast enough to review on set, and Sequencer gives previs artists cinematic camera control with keyframes, lens data, and motion paths. Unreal Engine 5.8, released in June 2026, made MegaLights and Movie Render Graph production-ready. Productions including The Mandalorian used Unreal for in-camera VFX on LED volumes. The learning curve is significant, and there is no native AI video generation pipeline, so teams that want to send a scene to an AI video model need to build that connection themselves.
Key Features:
- Nanite virtualized geometry and Lumen dynamic global illumination
- Sequencer for cinematic camera animation and editorial timelines
- Large asset ecosystem through the Fab marketplace
Previs and AI Rendering Offerings:
- Full camera blocking with professional cinematography controls, lens simulation, and keyframing
- Movie Render Graph for high-quality final-pixel output
- No native AI video model integration; external AI tools require custom pipeline work
Pricing: Free for non-game use under $1 million in annual revenue, then $1,850 per seat per year. Games pay a 5% royalty above $1 million in gross revenue.
Pros:
- Free for most individual and small-team previs use
- Proven on major productions for LED volume and virtual production
- Full camera simulation with real lens physics
- Imports FBX, USD, and Alembic
Cons:
- Steep learning curve and significant setup before a first previs shot
- No native AI video rendering; scenes must go through separate AI tools
- More than most teams need for quick shot planning or early concept previs
- Requires capable hardware for real-time rendering
4. Autodesk Maya
Autodesk Maya is the industry standard for character animation and technical previs on VFX-heavy productions. Its camera tools are thorough, Arnold rendering is included, and it sits at the center of most studio pipelines. For a previs artist blocking a complex sequence with rigged characters, Maya remains the professional default. For a creative lead or a small team that needs a rendered shot without a 3D specialist, Maya's learning curve and price are real obstacles, and there is no native AI video generation.
Key Features:
- Industry-standard rigging, character animation, and simulation toolset
- Arnold rendering included with the subscription
- Pipeline integration through USD, Alembic, and FBX
Previs and AI Rendering Offerings:
- Full camera blocking with lens, depth of field, and motion path control
- Arnold for high-quality previs and final-pixel renders
- No native AI video generation; external tools required
Pricing: $2,010/year (about $168/month billed annually) or $255/month on a monthly plan. Maya Indie is available for qualifying independent artists. Free 30-day trial.
Pros:
- Industry standard for character previs on VFX productions
- Deep pipeline compatibility (FBX, USD, Alembic)
- Proven on feature film and broadcast production at scale
Cons:
- High learning curve for anyone without 3D training
- Expensive relative to most tools on this list
- No native AI video rendering
- Cost is a barrier for independent artists and small studios
5. Cinema 4D
Cinema 4D from Maxon is a strong tool for motion graphics, broadcast, and product visualization, and for many agency creatives it sits closer to previs than Blender does. MoGraph and tight After Effects integration make it a favorite in advertising and motion design. Cinema 4D 2026.4 added a built-in MCP server so AI assistants can automate routine tasks inside the software. There is no native AI video rendering: Redshift is the bundled renderer, and it handles high-quality stills and animation rather than generative AI output.
Key Features:
- MoGraph toolset for motion graphics and procedural animation
- Redshift GPU rendering included with Cinema 4D subscriptions
- Built-in MCP server in 2026.4 for AI-assisted task automation
Previs and AI Rendering Offerings:
- Camera animation with full keyframe and path control
- Redshift for photorealistic stills and animation; no AI video generation
- After Effects integration for compositing previs output
Pricing: About $839/year (roughly $70/month billed annually) or $109/month on a monthly plan, with Redshift included. A 14-day free trial is available.
Pros:
- Lower learning curve than Maya or Unreal for motion and advertising work
- Redshift GPU rendering included
- Strong camera animation tools for broadcast-style previs
- MCP server for AI-assisted automation
Cons:
- No native AI video generation; external tools required for AI shots
- Subscription-only licensing
- Pricing is high for many independent artists
- Not built for a previs-to-AI-render workflow
6. Reallusion iClone (with AI Studio)
Reallusion iClone is a real-time 3D animation tool built for character-driven scenes, previs, and film workflows. In June 2026, Reallusion released iClone Personal as a free, perpetual tier alongside the official launch of AI Studio, which turns a 3D previs project into AI-rendered images and video using models such as Seedance, Kling, and Veo on paid AI plans. It is one of the most direct moves by a legacy 3D tool toward a previs-to-AI-render pipeline. iClone Personal renders are for personal and social use, and commercial use of iClone or AI Studio output requires a paid license or plan.
Key Features:
- Real-time 3D animation with character creation and video-based motion capture
- RTX Render engine for path-traced rendering
- AI Studio for converting 3D previs into AI-rendered images and video
Previs and AI Rendering Offerings:
- Scene blocking and character animation designed for film and previs
- Camera control with real-time playback
- AI Studio renders previs projects with AI models; commercial rights depend on the AI Cloud plan
Pricing: iClone Personal is free with a limit of 30 exports to external pipelines. Paid subscriptions or perpetual licenses remove that limit and add commercial rights. AI Studio runs on Reallusion's AI Cloud plans, with 500 AI Points included for free-tier users.
Pros:
- Free personal tier with full scene blocking and rendering
- Character animation toolset built for film and previs
- AI Studio creates a 3D-to-AI-render pipeline inside the Reallusion ecosystem
- Large previz asset and AI Actor libraries on paid AI plans
Cons:
- Commercial use requires paid licensing for iClone and the right AI Cloud plan
- Focused on character animation; environment-heavy scenes need extra asset work
- Windows-only desktop application
- The AI render pipeline lives inside the Reallusion ecosystem
7. Runway
Runway is an AI video platform widely used by filmmakers and creative agencies for fast visual iteration. Its Gen-4.5 model produces strong cinematic output from a still image or text prompt, and its camera controls set movement direction and intensity per clip. Runway does not keep a persistent 3D scene: there is no camera to place at a specific lens and no geometry to import, and each generation starts fresh. A prompt or reference image does not tell the model how the scene changes over time. For concept generation and client comps, that is often enough. For a previs sequence where the location, product, and camera angle must stay consistent across many shots, the missing scene layer is the limitation.
Key Features:
- Gen-4.5 for image-to-video and text-to-video with strong motion coherence
- Clip-level camera controls for direction and intensity
- Aleph video editing and Act-Two performance capture
Previs and AI Rendering Offerings:
- Image-to-video and text-to-video for concept shots and client comps
- Camera motion controls per clip (pan, tilt, zoom, roll, orbit)
- No persistent scene; each generation is independent
Pricing: Free tier with 125 one-time credits. Standard $12/month billed annually (625 credits), Pro $28/month billed annually (2,250 credits), Max $76/month billed annually (9,500 credits). Gen-4.5 uses 12 credits per second of video.
Pros:
- Strong AI video quality for cinematic output
- Mature editing tools
- Accessible pricing for concept-level iteration
- Free tier for evaluation
Cons:
- No persistent 3D scene, placed camera, or geometry import
- Scene content can drift between generations
- Camera controls are per-clip settings, not placed virtual cameras with real lens data
- Credit use adds up quickly at production scale
8. Luma Dream Machine
Luma's Dream Machine is a strong text-to-video and image-to-video tool with good depth awareness and natural motion. Its current Ray3.14 model generates native 1080p video, and Ray3 Modify handles video-to-video edits. Camera motion such as truck, dolly, pan, tilt, orbit, and roll can be set per clip, and start and end keyframes guide transitions. Luma's background in 3D capture shows in how it handles spatial coherence during a camera move. Like Runway, Dream Machine does not keep a persistent 3D scene between shots, and consistency across multiple clips takes careful prompting.
Key Features:
- Ray3.14 video model with native 1080p output
- Per-clip camera motion controls
- Start and end frame keyframes for guided transitions
Previs and AI Rendering Offerings:
- Image-to-video with camera motion for single-shot concept previs
- Keyframes for start-to-end transitions within a clip
- No persistent 3D scene; each clip is generated independently
Pricing: Plus $25/month billed annually ($30 monthly), Pro $75/month billed annually ($90 monthly), Ultra $250/month billed annually ($300 monthly). Team and Enterprise plans through sales.
Pros:
- Natural motion, especially for environmental and single-subject shots
- Good spatial coherence through camera moves
- Fast, high-resolution generation on Ray3.14
Cons:
- No persistent 3D scene; multi-shot sequences need significant prompting discipline
- Character consistency across clips is unreliable for longer sequences
- Camera control is per-clip motion, not a placed virtual camera with a real focal length
- Cannot import FBX, OBJ, or GLB geometry into a scene
9. SketchUp (with AI Render)
SketchUp's push-pull modeling and intuitive interface make it one of the lowest-barrier 3D tools for blocking out an environment, a set, or a product placement. AI Render, available on paid plans, turns a SketchUp view into an AI-generated image without leaving the application, using the AI credits included with each plan. SketchUp is not a camera animation tool. It works from a fixed viewport rather than a placed, keyframed camera, which makes it better for still concept renders than for previs sequences.
Key Features:
- Push-pull modeling with a low learning curve
- AI Render for AI-generated images from the model view
- 3D Warehouse asset library for populating scenes
Previs and AI Rendering Offerings:
- AI Render from the current SketchUp view on paid plans
- Architectural visualization and spatial planning for set and environment concepts
- No camera animation or keyframes; still renders from the viewport only
Pricing: Free (non-commercial, web only). Go $129/year, Pro $399/year, Studio $819/year. Paid plans include 100 to 200 AI credits per month depending on tier.
Pros:
- Low modeling learning curve
- AI Render built in for still concept renders
- Good for environment and set concepts where a fixed view is enough
- Free non-commercial version for evaluation
Cons:
- No camera animation or keyframing, so not suited to previs sequences
- AI credits are limited each month
- AI Render output can look stylized rather than photoreal
- Better described as a spatial concept tool with AI rendering than a previs tool
Evaluation Rubric for Blender Alternatives in Previs and AI Rendering
The tools on this list serve different stages of the creative process, so a single criterion gives a misleading result. Use the weights below to match the tool to the job.
| Criterion | Weight | What to Check |
|---|---|---|
| Scene persistence | 30% | Does the scene stay put when you move the camera or switch models? |
| Camera control quality | 25% | Can you place, animate, and keyframe a camera with a specific lens, or only use clip-level controls? |
| AI rendering inside the scene | 20% | Does AI generation happen in the same canvas, or does it require an export step? |
| Asset import and library | 15% | Can you bring in your own 3D files? Is there a usable starting library? |
| Learning curve and accessibility | 10% | Can a creator use it with no advanced expertise required? How long before a first shot? |
For previs and AI rendering, scene persistence and camera control carry the most weight, because AI video models have no persistent understanding of scene state on their own. Intangible scores well across all five criteria in one application.
Why Intangible Is the Best Tool for Previs and AI-Rendered Scenes
The gap this list exposes is simple. Blender, Maya, and Unreal give you full camera control but no native path to AI video. Runway and Luma give you AI video but no persistent scene to work from. Workflows that connect the two by rendering a flat 2D frame from Blender into a model like Seedance lose the full 3D data along the way. Intangible sits at the intersection: a real 3D scene with placed cameras, keyframes, and your own imported geometry, and AI rendering inside the same canvas. The scene holds when you move the camera, and the same scene goes to the next model when a better one ships, without re-prompting.
For previs artists, creators, and agency creative leads who know what the shot should look like and do not want to model to get there, Intangible is where to start. Import your own models or start from the library, and try it on the Free plan or the 14-day trial. Read more on AI storyboarding and previsualization.
FAQs About Blender Alternatives for Previs and AI Rendering
Why do previs artists and creators need a Blender alternative for AI-rendered scenes?
Blender is the right tool for modeling, rigging, and final production rendering. It was not designed to place a camera, keyframe a move, and send the scene to an AI video model in one workflow. Most AI video tools have no persistent scene at all: each generation starts from a prompt or an image, which does not tell AI video models how a scene changes over time. Intangible fills that gap with a scene that persists, cameras that are placed rather than prompted, and AI rendering inside the same canvas.
What can I use instead of Blender to build a 3D scene that feeds an AI video model?
Intangible is built for this. Workflows that use Blender to feed models like Seedance pass only a flat 2D frame of the 3D scene, while Intangible passes the full 3D data of the scene to the model. You build a scene from a library of roughly 5,000 assets or import GLB, GLTF, DAE, FBX, OBJ, PLY, or G-Splat files, place and animate a camera, and generate video with Luma, Kling, Seedance, Wan, Omni, or Google's Veo inside the same canvas. Switching models does not require re-prompting. Reallusion iClone with AI Studio is another option for character-driven scenes. See the best AI tool for 3D scenes for more comparisons.
Is there an alternative to Blender for setting up cameras and lighting without modeling?
Intangible lets you place cameras with real lens and keyframe control, adjust lighting with Visualize lighting presets and Build time-of-day controls, and render with a supported AI model, all without modeling an asset. You start from the asset library or import geometry you already have. SketchUp handles spatial layout from a fixed view with AI Render for stills. Unreal Engine 5 has the most complete camera simulation but a steep learning curve and no native AI video pipeline. For creators who want to see the shot without building the geometry, Intangible is the most direct path.
What's an alternative to exporting from Blender into an AI video tool for every shot?
The export-for-every-shot problem comes from the scene and the AI render living in different tools. Exporting from Blender also gives the AI model only a flat 2D frame of the scene, not the full 3D data. Intangible keeps the scene and the render in the same canvas: you build the scene once, move the camera, and render from it. When you move the camera or swap an asset, you generate the next shot from the same scene without re-importing anything. Learn more about AI previsualization.
Is Intangible a replacement for Blender?
No. Intangible comes before the production pipeline and hands off to it. Teams that need to sculpt geometry, rig a character, or produce final VFX renders still use Blender or Maya for that work. Intangible replaces the step where a previs artist had to learn a full 3D application or a creative lead had to wait for a 3D generalist to set up a shot. If you have already built in Blender, export the geometry as GLB, import it into Intangible, and render from a placed camera without rebuilding the scene. The no-code AI 3D tool guide covers where Intangible fits in the workflow.
How much does Intangible cost, and is there a free plan?
Yes. Intangible's Free plan is $0 and includes 150 one-time credits with limited projects and assets. Explorer is $25/month billed annually ($35 month to month) with 500 credits per month, unlimited projects, and 3D asset and CAD import. Business is $50 per user per month billed annually ($65 month to month) with 1,000 credits per user and credit pooling. Enterprise pricing is custom. Your first paid subscription includes a 14-day free trial. See the Intangible pricing page.