He had the aircraft.
He still needed the world around it.
Chris came to JetZero after years of automotive and aerospace visualization, including work at Gulfstream and Boom. He knew how to make a convincing image. He also knew how much work sat between a prepared 3D model and the final frame.
His traditional workflow involved Maya, V-Ray, and Nuke. Large frames and animations could spend hours on a render farm before going through compositing, revisions, and another render. Even with GPU rendering, the wait remained a bottleneck.
The environment was a separate production problem. Chris had built landscapes in 3D, worked with HDRI imagery, and bought footage that needed cleanup and tracking before he could place an aircraft into it. A specific airport meant finding a suitable background or building and texturing one himself.
“I always end up with the car, or I end up with the airplane, but ... you got to put it somewhere.”
Chris Henderson 3D Designer, JetZero
With demand shifting toward video, that work became harder to fit around the number of shots JetZero wanted to show.